death by flower arrangement is a 2D top-down shooter where you frolic among the flowers as a florist named Flanigan, keeping them at bay with your AK-47, and scattering their petals on the grassy floor in an arrangement of vibrant color.


Created for the Pippin Barr 'GAME IDEA' Game Jam.

░░░░ GAME IDEA
░░░░░░░░
░░░░░░░░░░ THERE IS NOTHING BUT YOU
░░░░░
░░░░ AND YOUR AK-47
░░░░░░░
░░░░░░░░░ AND MOUNTAINS OF FRESHLY CUT FLOWERS


Please share your lovely arrangements on social media with the hashtags #dbfa and #dbfagame, one or the other.

I really want to see how creative you guys can be!

Download

Download
death by flower arrangement v1.1 (windows, 32-bit).zip 68 MB
Download
death by flower arrangement v1.1 (windows, 64-bit).zip 76 MB
Download
death by flower arrangement v1.1 (mac, 64-bit).zip 83 MB
Download
death by flower arrangement v1.1 (linux, 32-bit).zip 78 MB
Download
death by flower arrangement v1.1 (linux, 64-bit).zip 77 MB

Install instructions

There shouldn't be any further installation worries - just unpack and enjoy!

The screenshot functionality acts odd on the desktop version. You may want to press spacebar a few times until it realizes it should spit out a PNG file labelled "#dbfa photo".

Enjoy!

Development log

Comments

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(1 edit)

my computer heats up and the fans start going full blast and then this game starts lagging

I don't understand how this is possible

is it mining bitcoin in the background or something?

That is definitely odd.

I don't believe I had that kind of knowledge to place a cryptocurrency miner in a Construct 2 game of this size - it's under 100MB too, so I can't even explain what the deal is!

Were playing it on the browser or did you download it?

in my browser- using firefox 89

(+2)

Fun little top-down shooter. May be better with infinite ammo, or more frequent ammo drops though, as once you run out of bullets, it gets quite boring, waiting for the next ammo drop.

(1 edit) (+1)

Thank you for the review, Rupert!

The original version of the game actually had infinite ammo, but it was way too easy as a result - though for something initially made for a game jam, I could only polish up as much as I could.

Unsure if I would do a version 1.2, but if I decide to get in gear and make a full-fledged game out of it (or a sequel), I will definitely consider ways to make it a lot more interesting. Hopefully Flanigan is up to do some arrangements in the future...